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AI Insights · Timothy · April 2022

Top 5 Hypercasual Games on iOS in Portugal Q1 2022

Discover how the top 5 hypercasual games performed on the iOS platform in Portugal during Q1 2022, based on data from Sensor Tower.

Top 5 Hypercasual Games on iOS in Portugal Q1 2022

During the first quarter of 2022, the top 5 hypercasual games on the iOS platform in Portugal exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game fared:

Airport Security: Fly Safe saw a significant increase in weekly downloads, peaking at 8.5K in mid-February before gradually decreasing to around 1.4K by the end of March. The game's weekly revenue followed a fluctuating pattern, reaching a high of $48 in mid-February and ending the quarter at $23. Weekly active users also reflected a similar trend, starting from 2.3K in early February and declining to 2.3K by the end of March.

Fill The Fridge! experienced a steady rise in weekly downloads, starting at 338 in early February and peaking at 5.7K by the end of March. The game's weekly revenue showed a consistent upward trend, reaching $94 in mid-March. Weekly active users also increased significantly, from 304 in early February to 12.7K by the end of March.

Count Masters: Crowd Runner 3D maintained a relatively stable weekly download rate, with minor fluctuations, ending the quarter at 1.4K. The weekly revenue remained modest, peaking at $55 in early January and concluding the quarter at $26. Weekly active users showed a slight decline, starting at 9.1K in early January and ending at 4.8K by the end of March.

Road Draw!!! experienced a decrease in weekly downloads, starting at 3.5K in late December and dropping to 484 by the end of March. Weekly active users followed a similar declining trend, from 4.3K in late December to 1.1K by the end of March. No revenue data was available for this game during the quarter.

Going Balls exhibited fluctuating weekly downloads, with a low of 748 in early February and a high of 2K in late January, ending the quarter at 1.6K. The game's weekly revenue varied, peaking at $140 in late January and settling at $28 by the end of March. Weekly active users showed a slight increase, starting from 8.3K in late December and ending at 7.9K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022